#https://help.alibre.com/articles/#!alibre-help-v28/geodesic-dome-reference-geometry# tessellates a sphere into triangles and generates a reference point at each vertex# adapted from# http://musingsofninjarat.wordpress.com/spheres-through-triangle-tessellation/from math import *A = 0.525731112119133606B = 0.850650808352039932icosa_indices = [0 for x in xrange(20)]icosa_indices[0] = [0,4,1]icosa_indices[1] = [0,9,4]icosa_indices[2] = [9,5,4]icosa_indices[3] = [4,5,8]icosa_indices[4] = [4,8,1]icosa_indices[5] = [8,10,1]icosa_indices[6] = [8,3,10]icosa_indices[7] = [5,3,8]icosa_indices[8] = [5,2,3]icosa_indices[9] = [2,7,3]icosa_indices[10] = [7,10,3]icosa_indices[11] = [7,6,10]icosa_indices[12] = [7,11,6]icosa_indices[13] = [11,0,6]icosa_indices[14] = [0,1,6]icosa_indices[15] = [6,1,10]icosa_indices[16] = [9,0,11]icosa_indices[17] = [9,11,2]icosa_indices[18] = [9,2,5]icosa_indices[19] = [7,2,11]icosa_verts = [0 for x in xrange(12)]icosa_verts[0] = [A,0.0,-B]icosa_verts[1] = [-A,0.0,-B]icosa_verts[2] = [A,0.0,B]icosa_verts[3] = [-A,0.0,B]icosa_verts[4] = [0.0,-B,-A]icosa_verts[5] = [0.0,-B,A]icosa_verts[6] = [0.0,B,-A]icosa_verts[7] = [0.0,B,A]icosa_verts[8] = [-B,-A,0.0]icosa_verts[9] = [B,-A,0.0]icosa_verts[10] = [-B,A,0.0]icosa_verts[11] = [B,A,0.0]def normalize_vert(a): d = sqrt(a[0]*a[0] + a[1]*a[1] + a[2]*a[2]) a[0] = a[0] / d a[1] = a[1] / d a[2] = a[2] / d return adef draw_recursive_tri(a, b, c, div, r, vertices): if div == 0: v1 = (a[0]*r, a[1]*r, a[2]*r) v2 = (b[0]*r, b[1]*r, b[2]*r) v3 = (c[0]*r, c[1]*r, c[2]*r) vertices.add(v1) vertices.add(v2) vertices.add(v3) else: ab = [0, 0, 0] ac = [0, 0, 0] bc = [0, 0, 0] for i in range(0, 3): ab[i] = (a[i] + b[i]) / 2.0 ac[i] = (a[i] + c[i]) / 2.0 bc[i] = (b[i] + c[i]) / 2.0 ab = normalize_vert(ab) ac = normalize_vert(ac) bc = normalize_vert(bc) draw_recursive_tri(a, ab, ac, div - 1, r, vertices) draw_recursive_tri(b, bc, ab, div - 1, r, vertices) draw_recursive_tri(c, ac, bc, div - 1, r, vertices) draw_recursive_tri(ab, bc, ac, div - 1, r, vertices)# calculates the triangle vertices for a given sphere and level of detaildef calculate_sphere(detail, radius): # we use a set because each vertex must be unique and sets can only contain unique values vertices = set() for i in range(0, 20): draw_recursive_tri(icosa_verts[icosa_indices[i][0]], icosa_verts[icosa_indices[i][1]], icosa_verts[icosa_indices[i][2]], detail, radius, vertices); return vertices# use a low level of detail - increasing this value drastically increases the number of triangles# warning - must be zero or a positive integerDetail = 1# radius of sphere in millimetersRadius = 10# generate a set of triangle verticesVertices = calculate_sphere(Detail, Radius)# create a new partMyPart = Part('Geodesic Sphere')# add the reference points to the partNumber = 0for Vertex in Vertices: MyPart.AddPoint('Geodesic ' + str(Number), Vertex[0], Vertex[1], Vertex[2]) Number = Number + 1