Polyline3D

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  • Namespace: AlibreScript.API
  • Kind: Class

Methods

Polyline3D

Creates a new 3D polyline that can be later added to a 3D sketch

def Polyline3D(points):
"""
Creates a new 3D polyline that can be later added to a 3D sketch
 
Args:
points (list): List of points in the polyline [X1, Y1, Z1, X2, Y2, Z2, ...]
 
"""

AddPoint

Adds a new point to the polyline

def AddPoint(point):
"""
Adds a new point to the polyline
 
Args:
point (PolylinePoint3D): Point to add
 
"""

AddPolyline

Appends a line to the current line

def AddPolyline(append_line):
"""
Appends a line to the current line
 
Args:
append_line (Polyline3D): Line to append
 
"""

Clone

Creates an exact copy of a section of the line

def Clone(start_index, end_index):
"""
Creates an exact copy of a section of the line
 
Args:
start_index (int): 0-based index of first point to include in copy
end_index (int): 0-based index of last point to include in copy
 
Returns:
Copied line
 
"""

InsertPoint

Inserts a point at a specific location

def InsertPoint(index, point):
"""
Inserts a point at a specific location
 
Args:
index (int): 0-based index of location to insert
point (PolylinePoint3D): Point to insert
 
"""

IsPointOnLine

Determines if a point is on a line segment

def IsPointOnLine(a, b, p, tolerance):
"""
Determines if a point is on a line segment
 
Args:
a (PolylinePoint3D): First point of line segment
b (PolylinePoint3D): Last point of line segment
p (PolylinePoint3D): Point to check
tolerance (float): Fudge factor
 
Returns:
True if point is on line
 
"""

Join

Joins a line onto the end of the current line and returns the new line

def Join(append_line):
"""
Joins a line onto the end of the current line and returns the new line
 
Args:
append_line (Polyline3D): The line to join to the current line
 
Returns:
The new line created from this line plus the appended line
 
"""

Offset

Applies an offset to all points on the line

def Offset(offset_x, offset_y, offset_z):
"""
Applies an offset to all points on the line
 
Args:
offset_x (float): X offset to apply
offset_y (float): Y offset to apply
offset_z (float): Z offset to apply
 
"""

SplitAtPoint

Splits a polyline at a point, creating two polylines

def SplitAtPoint(split_point, tolerence):
"""
Splits a polyline at a point, creating two polylines
 
Args:
split_point (PolylinePoint3D): Point to split at
tolerence (float): Tolerance to determine if point is on/near line
 
Returns:
List of polylines [A, B]
 
"""

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